When it originally game out, I was skeptical about a Halo RTS, but it turned out fantastic. It does a fantastic job turning the Halo gameplay into an RTS format. When it originally game out, This game is one of my favorite Halo games. Once it's released, it should serve as a great reintroduction to fans and a new entry point for those interested in the upcoming Halo Wars 2.This game is one of my favorite Halo games. Halo Wars: Definitive Edition is bundled with Halo Wars 2: Ultimate Edition. Its formula remains simple when compared to other PC-based RTS games, but the gameplay manages to hold its own. It's expected that the Xbox One version would basically be the same game with some new graphics, but the impressive part is in how well the title has been retooled for the PC.
Halo Wars: Definitive Edition on the PC is certainly living up to its name. It's also a Play Anywhere title, so I was able to start a campaign on my Xbox One and easily continue it on my PC exactly where I left off. As such, players can expect improvements such as being able to tweak graphics settings and freely rebind keys. It appears that pretty much the entire game has made its way over to the PC. In the preview build, all the options from the console version seem to be present, from campaign co-op to skirmish battles. After assisting in the takeback and subsequent mopping up on Harvest, the Spirit of Fire's crew uncovers a Covenant plot that could tip the war into the Covenant's favor and wipe out humanity. You command the forces of the UNSC vessel, Spirit of Fire. It's set several years before the events of Reach and the subsequent introduction of Master Chief. Those looking for more of a graphical powerhouse will need to wait until February for the release of Halo Wars 2. However, you won't find a better-looking edition of the game, and there have been some texture and model improvements to give it a fresh coat of paint.
#HALO WARS DEFINITIVE EDITION PC REVIEW FULL#
Given that the Definitive Edition is more of a port and not a full remaster, it tends to show its age in the level of detail on the maps and in the overall effects. It's in the graphics where you can tell the original game was designed on hardware that didn't quite have as much horsepower. This means it's a matter of flicking the mouse in that direction and left-clicking to confirm a choice, so while you can tell its heritage, the wheels don't feel much like an old relic. For starters, many UI elements clearly designed with a joystick in mind (such as the unit building wheels) remain the same as they were on the console version. There are still a few signs here and there, of course. It's impressive how few seams there are to indicate the game had ever been on another platform. The game feels much less constrained with the new control scheme. Being able to left-click on the minimap allows you to keep map awareness and switch the camera to a specific position. By setting up multiple control groups, you can easily manage groups of units meant for different purposes or areas of the map. The game plays so much better from a macro standpoint. It's old hat for most RTS games that are native to the PC, but it makes a world of difference for Halo Wars. More important is the addition of proper control groups, which can be bound to a number key using a Ctrl+# combination, referenced by pressing that #, or added to by selecting a unit and pressing Shift+#. All of the old shortcuts from the console version have made the jump, so you can select your units either on-screen or on the map. The release date is still a few weeks out, but it seems to be settling in well to its new home on the PC. Alongside some gussied-up graphics, Halo Wars: Definitive Edition provides a resounding answer to that question. Despite those successes, it still made one wonder how well the game would work with a proper keyboard and mouse setup. Halo Wars on the Xbox 360 did an admirable job, both as a Halo game and as an example of making an RTS work with the limitations of a controller. Real-time strategy games rarely seem to work well on a console.